3 - War Thunder Wiki (2024)

Contents

  • 1 Description
    • 1.1 Vehicles equipped with this weapon
  • 2 General info
    • 2.1 Effective damage
    • 2.2 Comparison with analogues
  • 3 Usage in battles
    • 3.1 Pros and cons
  • 4 History
    • 4.1 Development and Creation
    • 4.2 Combat Usage
    • 4.3 Technological Features
  • 5 Media
  • 6 See also
  • 7 External links

Description

The AAM-3 missile represents a significant milestone in Japan's post-World War II military advancements, particularly in the realm of air defense. Developed primarily for the Japan Air Self-Defense Force (JASDF), the AAM-3's journey from conception to operational deployment mirrors Japan's strategic shift towards indigenous defense technologies, underpinned by a constitutional commitment to self-defense.

Initiated in the 1980s, the development of the AAM-3 was driven by Japan's need to modernize and enhance its air defense capabilities. This period in Japan's defense history was marked by an increasing move towards developing homegrown military technology, moving away from reliance on foreign equipment. The AAM-3, in this context, was envisioned to surpass the performance of existing air-to-air missiles like the American AIM-9 Sidewinder. The design and testing phase was comprehensive, focusing on ensuring that the missile would be compatible with Japan's mainstay fighter aircraft, such as the F-15J and the Mitsubishi F-2.

The missile's operational deployment began in the early 1990s, positioning it as a pivotal component in Japan's air defense strategy. The AAM-3, however, has a limited combat record, primarily due to Japan's post-war policy of non-aggression. While not tested extensively in actual combat, the missile's presence in Japan's arsenal serves as a significant deterrent and plays a vital role in training and defense exercises.

In terms of features, the AAM-3 is distinguished by its design and capabilities. As a short-range, infrared homing missile, it is characterized by its lightweight build and high manoeuvrability, key attributes for air-to-air engagements. The missile employs an infrared seeker for guidance, adept at locking onto the heat signatures of enemy aircraft, thereby enhancing its accuracy and reliability in intercepting fast-moving targets. Additionally, the AAM-3's design ensures compatibility with various Japanese fighter aircraft, allowing for seamless integration into their weapon systems.

Overall, the AAM-3 missile stands as a symbol of Japan's advanced military technology and its strategic focus on robust air defense. While its direct combat usage remains limited due to Japan's defensive posture, the missile's role in reinforcing the nation's air defense capabilities is undisputed.

In game this translates to one of the best missiles which is very reliable, and almost impossible to dodge in some scenarios. It can simply be described as an AIM-9M with better manoeuvrability, which can only be found on the F-15J.

Vehicles equipped with this weapon

  • F-15J

General info

Effective damage

The AAM-3 has a 4.9 kg Warhead with a 6 m proximity radius, compared to the 5 m proximity radius of the AIM-9 family of missiles, making it slightly more dangerous. The fuse only activates after 1.5 seconds of flight time, compared to the 1.8 seconds of the AIM-9 family of missiles.

The long fuse timer makes this missile very bad in head-on engagements, as the missile will not have time to activate the fuse before reaching the enemy plane.

Comparison with analogues

This missile can be compared to the AIM-9M. They have an identical seeker shutoff IRCCM, along with comparable booster power and booster duration, giving this missile similar kinetic performance to the AIM-9M.

The AAM-3 however has better manoeuvrability: its fins can turn some additional degrees compared to an AIM-9M's fins. It also has higher gimbal limit, making it possible to lead more, and higher track rate. This makes the missile be able to lead better, and not lose the enemy plane in side aspect shots.

The AAM-3 it has slightly smaller wings, making it slightly worse when gliding over long distances, however this might only be noticeable when the missile is in flight for above 8-10 seconds, for when the missile is at its kinetic range limit.

Usage in battles

The AAM-3 currently is one of the most effective missiles in game. When fired at with this missile, it is often hard to avoid getting hit. Alongside the AIM-9M this missile is most effective against enemies with a low amount of countermeasures, and can mostly not be used effectively against enemies with high flare counts.

When firing at enemies
  • This missile best works on unsuspecting enemies in side and rear aspect, almost guaranteeing a hit.
  • If the enemy is aware of your presence, avoid to fire this missile from front aspect and from directly behind an enemy. It has almost no chance of hitting an enemy who flares in head on, and only has slightly higher chances of hitting from rear aspect. A good player will be able to avoid this missile from both front and rear aspect reliably, but they will have a hard time dodging the AAM-3 if shot from side aspect.
When fired at you
  • When this missile is fired at you, you should instantly start flaring, and making your plane change its vector. The AAM-3 does not see you while you flare due to its seeker IRCCM type. As long as the enemy sees flares, the seeker will be shut off, making the missile effectively a dumb "bomb" for as long as it sees flares.
  • Once you start flaring, if the missile is fired from rear aspect, turn the opposite way you were pulling.
  • If the missile is fired from side aspect, flare as much as you can and try to pull perpendicular to the missile. If it is fired at you from the left, you should flare and pull either up or down. Pulling towards or away from it will not help.
  • The missile is easiest to flare in front aspect. One flare and a slight mouse movement in all 4 directions is generally enough. However if you keep flying straight the missile has high chances to hit you.

The AAM-3 is very potent in Simulation battles as it has a smokeless engine, which is very hard to see without the AB and RB markers.

The AAM-3 missile has very similar performance to the AIM-9M. This means that if you are familiar with the AIM-9M, the AAM-3 will feel very similar and familiar to use.

Pros and cons

Pros:

  • Long burning motor time allows the AAM-3 to reach longer ranges than most other short range IR missiles
  • Seeker Shutoff IRCCM: Makes the AAM-3 extremely hard to dodge in side aspects and against enemies who do not know how the IRCCM works
  • Highly manoeuvrable non thrust vectoring missile with a 40G overload
  • Very reliable missile, guaranteeing a hit if fired under the right circ*mstances
  • It has a smokeless motor making the enemy practically invisible in SIM battles and also quite hard to see if you do not see it as it is fired

Cons:

  • Can be hard to use against enemies who know what they are doing, or enemies who have high flare counts
  • Sometimes might re-acquire friendly players after being fired at enemy players, so caution should be advised when fired

History

The development and operational history of Japan's AAM-3 missile is a fascinating chapter in the broader narrative of Japan's post-World War II military technology evolution. This air-to-air missile, while not as extensively documented as its Western counterparts, reflects Japan's strategic shift towards self-reliance in defense technology, particularly under the constraints of its post-war defense policy.

Development and Creation

The genesis of the AAM-3 missile in the 1980s was set against a backdrop of Japan's increasing focus on indigenous defense capabilities. This period marked a deliberate pivot from dependence on foreign military technology to fostering a homegrown defense industry. The motivation for developing the AAM-3 was twofold: firstly, to replace or augment older air-to-air missiles like the American AIM-9 Sidewinder, and secondly, to respond to the changing security dynamics in the Asia-Pacific region.

The design and testing phase of the AAM-3 was a testament to Japan's meticulous approach to military technology. Engineers aimed to create a missile that boasted superior manoeuvrability, speed, and tracking capabilities compared to its predecessors. The rigorous testing process ensured that the missile would seamlessly integrate with Japan's frontline fighter jets, such as the F-15J and the Mitsubishi F-2. This phase underscored Japan's emphasis on developing a missile that was adept in interception roles, aligning with the nation's strategic air defense needs.

Combat Usage

Upon its deployment in the 1990s, the AAM-3 was primarily positioned for air defense roles within the Japan Air Self-Defense Force. The missile was seen as a critical element in bolstering Japan's capabilities in intercepting hostile aircraft and missiles, fitting seamlessly into the country's overarching defense strategy.

However, the combat record of the AAM-3 remains largely uncharted, primarily due to Japan's defensive military stance post-World War II. Japan's engagement in international conflicts has been minimal, and its military policy has heavily leaned towards deterrence rather than aggression. As a result, the AAM-3, like much of Japan's military hardware, has been utilized more as a deterrent tool in defense exercises rather than in active combat situations.

Technological Features

In terms of manoeuvrability and range, the AAM-3 is tailored for short-range engagements. Its agility and responsiveness are critical in close-quarters combat, often encountered in dogfight situations. Furthermore, the missile's compatibility with various aircraft in the JASDF, like the F-15J and the Mitsubishi F-2, highlights its integration into Japan's broader air defense system.

In conclusion, the AAM-3 missile encapsulates Japan's focus on defensive capabilities and technological self-reliance in the realm of military hardware. While its combat use has been limited, the missile's presence in Japan's arsenal serves as a significant component of the nation's air defense strategy, with its technological attributes tailored to enhance Japan's air-to-air interception capabilities.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.
Missiles
USA
AAMAIM-54A Phoenix· AIM-54C Phoenix· ATAS (AIM-92)
SparrowAIM-7C· AIM-7D· AIM-7E· AIM-7E-2· AIM-7F· AIM-7M
SidewinderAIM-9B· AIM-9C· AIM-9D· AIM-9E· AIM-9G· AIM-9H· AIM-9J· AIM-9L· AIM-9M· AIM-9P
AGMAGM-22· APKWS II (M151)· APKWS II (M282)· BGM-71D TOW-2
BullpupAGM-12B Bullpup· AGM-12C Bullpup
HellfireAGM-114B Hellfire· AGM-114K Hellfire II
MaverickAGM-65A· AGM-65B· AGM-65D
ATGMLOSAT/MGM-166A
TOWBGM-71· BGM-71A· BGM-71B· BGM-71C
SAMFIM-92 Stinger· MIM-72· MIM146
Naval SAMRIM-24A
Germany
AAMAIM-9B FGW.2 Sidewinder· Flz Lwf 63/80
AGM9M14M Malyutka· Flz Lwf LB 82· HOT-1· HOT-2 TOW· HOT-3· PARS 3 LR
AShMAS.34 Kormoran
ATGMHOT-K3S
SAMRoland
USSR
AAM9M39 Igla· R-3R· R-3S· R-13M1· R-23R· R-23T· R-24R· R-24T· R-27ER(1)· R-27ET(1)· R-27R(1)· R-27T(1)· R-60· R-60M· R-60MK· R-73(E)
AGM9K127 Vikhr· 9M17M Falanga· 9M120 Ataka· 9M120-1 Ataka
Kh-23M· Kh-25· Kh-25ML· Kh-29L· Kh-29T· Kh-29TE· Kh-29TD· Kh-66· S-25L
ATGM3M7· 9M14· 9M113 Konkurs· 9M114 Shturm· 9M123 Khrizantema· 9M133· 9M133FM3· 9M133M-2
SAM95Ya6· 9M311· 9M311-1M· 9M331· 9M37M
Naval SAMVolna-M
Britain
AAMFireflash· Firestreak· Red Top· Skyflash· Skyflash SuperTEMP· SRAAM
AGMAS.12· ZT-6 Mokopa
AShMAJ.168
ATGMBAe Swingfire· MILAN· MILAN 2· ZT3
SAMStarstreak
Japan
AAMAAM-3
AGMKi-148 I-Go Model 1B
ATGMType 64 MAT· Type 79 Jyu-MAT
SAMType 81 SAM-1C· Type 91
China
AAMPL-2· PL-5B· PL-5C· PL-7· PL-8· TY-90
AGMAKD-9· AKD-10· HJ-8A· HJ-8C· HJ-8E· HJ-8H
ATGM302· HJ-73· HJ-73E· HJ-9· QN201DD· QN502CDD
SAMHN-6
Italy
AAMAspide-1A
AGMCIRIT· L-UMTAS· Spike ER
ATGMSpike-LR2MR
Naval AShMNettuno
SAMMistral SATCP
France
AAMAA-20 Nord· Matra R511· Matra R530· Matra R530E· Matra Super 530D· Matra Super 530F· Matra R550 Magic 1· Matra R550 Magic 2· Mistral
AGM9M14-2 Malyutka-2· AS-20 Nord· AS-30 Nord· AS-30L Nord· HOT-1· HOT-2 TOW· HOT-3· Spike ER
ATGMHOT· SS.11
SAMRoland· VT1
Sweden
AAMRB24· RB24J· RB71· RB 74· RB 74(M)
AGMRb05A· RB 53 Bantam· RB 55B Heli TOW· RB 55C Heli TOW· RB 75
ATGMRbs 55· Rbs 56
SAMRbs 70
Israel
AAMShafrir· Shafrir 2· Python 3
ATGMSpike-MR
AAM = Air-to-Air MissileAGM = Air-to-Ground MissileAShM = Anti-Ship MissileATGM = Anti-Tank Guided Missile (Ground mounts)SAM = Surface-to-Air Missile

3 - War Thunder Wiki (2024)

FAQs

Is Gaijin a Russian company? ›

History. Gaijin Entertainment was founded in Russia in 2002 by Anton and Kirill Yudintsev, whose first big project was the PC racing game Adrenaline. After the successful launch of War Thunder in 2012, an office in Germany was established, to manage global operations and marketing.

What is the hardest day in War Thunder? ›

The Hardest day is the name given to a major air battle of the Second World War. The encounter took place during the Battle of Britain on the 18th of August 1940, between the British RAF and the German Luftwaffe.

What is the hardest nation in War Thunder? ›

If you're looking for a hardest to easiest list: Britian - USSR - Japan - France - USA - Germany in that order.

Why is War Thunder so hard? ›

Repetitive maps and too much focus on maps that either feel like Call of Duty cramped maps or League of Legends 3 lane maps. On top of a really repetitive map rotation that manages to spam the same maps multiple times in half a dozen matches.

Is there a Russian bias in War Thunder? ›

There is well-known Russian Bias in War Thunder for the International community, but what is much less known for these communities is the U.S. Bias and German Bias, which are very lively in the Russian community, where people hadn't heard about Russian Bias.

What does 0 do in War Thunder? ›

One thing many players note when fighting the Zero is its immense manoeuvrability and turn rate. It is incredibly nimble and has an amazing climb rate, which allows you to run literal rings around many opponents.

Is 6 War Thunder weak spot? ›

The only weak spot being the lower sides of the hull and turret sides and rear, the only way to reliably penetrate it is to get a shot from the side. An attentive player that never shows the sides is an invincible opponent.

What is the BF 109 good at War Thunder? ›

In Simulator, the Bf 109 F-4 is quite a friendly fighter that can perform many tasks. It offers great flight performance with its smooth handling, adequate speed, and impressive climb rate and turn rate. Its nose-mounted armaments do not require any convergence settings, making it very easy to aim.

What is the least used country in War Thunder? ›

Most people will never play many of the minor nations ingame. For the longest time, Italy was the least played nation ingame, and the only reason it isn't now is because Israel was added and Israel is even less played.

What is the most powerful shell in War Thunder? ›

APFSDS rounds are the most powerful kinetic rounds available in-game. APFSDS is first made available to some late Rank V vehicles, and is mainly the primary round for most Rank VI or VII vehicles.

What is the best country to go for in War Thunder? ›

I'd personally recommend the US or Germany (big surprise, I know) because they both have really good and well-fleshed-out tech trees, especially in the WWII area you are currently at. For a faster grind, France or Italy are pretty good but of course the faster grind comes at the cost of less vehicles to choose from.

What is the strongest weapon in War Thunder? ›

Description. The Type 5 is currently the most powerful gun mounted on an IJA tank in War Thunder. It draws parallels to the famed German 88 mm KwK43, sporting similar muzzle velocity and penetration, but with significantly increased explosive filler and improved angled armour penetration.

What is the longest gun in War Thunder? ›

Introduced in Update 1.67 "Assault", the FV4005 Stage II is truly the epitome of a "glass cannon". With the largest-calibre conventional tank gun in the game at 183 mm, even glancing hits from its powerful HESH shells tend to result in significant damage to a target.

What is the toughest plane in War Thunder? ›

It would be impossible to leave out the infamous MiG-29, a mighty rank eight Soviet fighter jet. The incredibly effective and speedy R-27ER missiles, coupled with an improved radar system and high-velocity 30-millimeter guns make this jet formidable at distances of five kilometers and below.

Who is Gaijin owned by? ›

Anton Yudintsev is the Owner at Gaijin Entertainment .

When did Gaijin leave Russia? ›

It is however now based in Hungary (and has been for most of WT existence) but Gaijin was created in Russia in 2002 and War Thunder was released when they were still in Russia. They Released WT in 2012 and didn't move their headquarters to Hungary until 2015.

Is Atomic Heart a Russian made game? ›

Atomic Heart is a first-person shooter video game developed by Russian game developer Mundfish and published by VK Play, Focus Entertainment, and 4Divinity. It was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on February 21, 2023.

Which companies are Russian? ›

Largest firms
RankNameIndustry
1GazpromOil and gas
2LukoilOil and gas
3RosneftOil and gas
4SberbankFinance
91 more rows

Top Articles
Latest Posts
Article information

Author: Pres. Lawanda Wiegand

Last Updated:

Views: 5821

Rating: 4 / 5 (51 voted)

Reviews: 90% of readers found this page helpful

Author information

Name: Pres. Lawanda Wiegand

Birthday: 1993-01-10

Address: Suite 391 6963 Ullrich Shore, Bellefort, WI 01350-7893

Phone: +6806610432415

Job: Dynamic Manufacturing Assistant

Hobby: amateur radio, Taekwondo, Wood carving, Parkour, Skateboarding, Running, Rafting

Introduction: My name is Pres. Lawanda Wiegand, I am a inquisitive, helpful, glamorous, cheerful, open, clever, innocent person who loves writing and wants to share my knowledge and understanding with you.