ALPHA The Skillplans on this Page are Recommended for Omega Clones
Alpha Clones can follow the skillplan cores up to and including the Novice level, along with any associated T1 ships. You won't be able to train all the skills, but you should still be effective in those ships. In the future we may look into re-purposing the specialized Alpha Skillplans.
Each Skillplan has an associated EveMon File which can be accessed by expanding the related Skillplan. To add any of these skillplans to your queue, simply copy them, go to the Hamburger Menu on your in-game training queue, and select Add skills listed in clipboard to end of queue.
Table of Contents
Starter Skillplans
Doctrine Skillplans
1 - Newbies
2 - Novice Pilots
3 - Established Pilots
4 - Experienced Pilots
Capital Pilots
Specialized Alt Skillplans
Cyno Alts
Interdictor Alts
Scout/Travel Interceptor Alts
For Skillplan Creators and Maintainers
Core Skillplan Banners
Character XML Files
Starter Skillplans
There are two starter skill plans for our newest of players. If you just started, completing both of these plans will take just about two weeks, and enable you to fly all T1 ewar and tackle frigates, including doctrine fit ewar and tackle frigates, our tackle Condor fit and Talwars. This is a super versatile spread of ships, many of which can be used in even our most serious fleets. We pride ourselves on sticking the newest players right into the heat of the action, and these plans will enable you to be as effective as possible.
48 Hour Condor
Total time: 1 day, 19 hours, 5 minutes, 16 seconds
Copy-Pasteable Skillplan
48 Hour Condor
Weapon Disruption IWeapon Disruption IIShield Upgrades IIShield Upgrades IIIWarp Drive Operation IIIHigh Speed Maneuvering IIEvasive Maneuvering IISignature Analysis IIICaldari Frigate ICaldari Frigate IICaldari Frigate IIIMissile Launcher Operation IILight Missiles ILight Missiles IILight Missiles IIIMissile Bombardment IMissile Bombardment IIRapid Launch I
48 Hour Crucifier
Total time: 1 day, 4 hours, 19 minutes, 18 seconds
Copy-Pasteable Skillplan
48 Hour Crucifier
Jury Rigging IShield Upgrades IIWeapon Disruption IWeapon Disruption IIHigh Speed Maneuvering IIEvasive Maneuvering IISignature Analysis IIILong Range Targeting IIIAmarr Frigate IAmarr Frigate IIAmarr Frigate III
2 Week Starter
17 days, 8 hours, 54 minutes, 49 seconds
Copy-Pasteable Skillplan
2 Week Starter
Jury Rigging IAstrometric Acquisition IIAstrometric Rangefinding IIArchaeology IIArchaeology IIIHacking IIHacking IIIPropulsion Jamming IIAcceleration Control IAcceleration Control IIAcceleration Control IIIEvasive Maneuvering IIEvasive Maneuvering IIIHigh Speed Maneuvering IIHigh Speed Maneuvering IIIWarp Drive Operation IIIMechanics IVSensor Linking ISensor Linking IITarget Painting ITarget Painting IIWeapon Disruption IWeapon Disruption IIElectronic Warfare IIElectronic Warfare IIILong Distance Jamming ILong Distance Jamming IISignature Analysis IIIEnergy Grid Upgrades IICapacitor Systems Operation IVHull Upgrades IVSmall Hybrid Turret IISmall Hybrid Turret IIIMining Frigate IIMining Frigate IIIGallente Frigate IIGallente Frigate IIIAmarr Frigate IAmarr Frigate IIAmarr Frigate IIISmall Projectile Turret ISmall Projectile Turret IISmall Projectile Turret IIIMinmatar Frigate IMinmatar Frigate IIMinmatar Frigate IIIRockets IRockets IIRockets IIICaldari Frigate ICaldari Frigate IICaldari Frigate IIISmall Energy Turret ISmall Energy Turret IISmall Energy Turret IIIMissile Launcher Operation IIMissile Launcher Operation IIIMinmatar Destroyer IMinmatar Destroyer IIMinmatar Destroyer IIILight Missiles ILight Missiles IILight Missiles IIIMissile Bombardment IMissile Bombardment IIMissile Bombardment IIIMissile Projection IMissile Projection IIMissile Projection IIIRapid Launch IRapid Launch IIRapid Launch IIITarget Navigation Prediction ITarget Navigation Prediction IIWeapon Upgrades IIIWeapon Upgrades IVMotion Prediction IIISurgical Strike ISurgical Strike IITrajectory Analysis IIInfomorph Psychology IDrones IIDrones IIIDrones IVMining Upgrades IDrone Avionics IIDrone Avionics IIIDrone Durability IDrone Durability IIDrone Navigation IDrone Navigation IILight Drone Operation ILight Drone Operation IILight Drone Operation III
Doctrine Skillplans
These skillplans have been developed by our FC Team. Brave utilizes a partially-tiered system for skillplans, with the purpose of offering clear progression while also giving you the freedom to explore a wide variety of ships.
There are 5 "steps" in this tiered system. When you finish a skillplan core, that enables you to begin training any of the ship skillplans below it, along with the next skillplan core below them. These skillplan cores build on each other, so before you begin training a higher tier one make sure you've fully trained each previous core.
Each ship will either have an individual skillplan, or a "Minimum" and "Optimal" Skillplan. Each ship skillplan only assumes that you have the prerequisite skillplan core(s), so you'll often find that the actual time it takes to complete one is far less than the quoted time. Ship skillplans are sorted by training time, that sorting does NOT represent the order they need to be trained in.
1 - Newbies
These skillplans are for fresh characters. The Two Week Starter plan is designed to get you into the action as soon as possible; giving you access to all EWAR and Tackle frigate doctrines along with Talwars. The associated ship skillplans offer short cross-trains into additional ships.
2 Week Starter
17 days, 8 hours, 54 minutes, 49 seconds
Copy-Pasteable Skillplan
2 Week Starter
Jury Rigging IAstrometric Acquisition IIAstrometric Rangefinding IIArchaeology IIArchaeology IIIHacking IIHacking IIIPropulsion Jamming IIAcceleration Control IAcceleration Control IIAcceleration Control IIIEvasive Maneuvering IIEvasive Maneuvering IIIHigh Speed Maneuvering IIHigh Speed Maneuvering IIIWarp Drive Operation IIIMechanics IVSensor Linking ISensor Linking IITarget Painting ITarget Painting IIWeapon Disruption IWeapon Disruption IIElectronic Warfare IIElectronic Warfare IIILong Distance Jamming ILong Distance Jamming IISignature Analysis IIIEnergy Grid Upgrades IICapacitor Systems Operation IVHull Upgrades IVSmall Hybrid Turret IISmall Hybrid Turret IIIMining Frigate IIMining Frigate IIIGallente Frigate IIGallente Frigate IIIAmarr Frigate IAmarr Frigate IIAmarr Frigate IIISmall Projectile Turret ISmall Projectile Turret IISmall Projectile Turret IIIMinmatar Frigate IMinmatar Frigate IIMinmatar Frigate IIIRockets IRockets IIRockets IIICaldari Frigate ICaldari Frigate IICaldari Frigate IIISmall Energy Turret ISmall Energy Turret IISmall Energy Turret IIIMissile Launcher Operation IIMissile Launcher Operation IIIMinmatar Destroyer IMinmatar Destroyer IIMinmatar Destroyer IIILight Missiles ILight Missiles IILight Missiles IIIMissile Bombardment IMissile Bombardment IIMissile Bombardment IIIMissile Projection IMissile Projection IIMissile Projection IIIRapid Launch IRapid Launch IIRapid Launch IIITarget Navigation Prediction ITarget Navigation Prediction IIWeapon Upgrades IIIWeapon Upgrades IVMotion Prediction IIISurgical Strike ISurgical Strike IITrajectory Analysis IIInfomorph Psychology IDrones IIDrones IIIDrones IVMining Upgrades IDrone Avionics IIDrone Avionics IIIDrone Durability IDrone Durability IIDrone Navigation IDrone Navigation IILight Drone Operation ILight Drone Operation IILight Drone Operation III
DPS
Talwar Skillplans
Minimal SP 11 Days
Cormorant Skillplans
Low SP 10 Days
Caracal Skillplans
Low SP 10 Days
Tackle
Logistics
Scythe Skillplans
Low SP 7 Days
Inquisitor Skillplans
Low SP 5 Days
Burst Skillplans
Minimal SP 1 Day
Bantam Skillplans
Minimal SP 1 Day
Links/Support
Corax Skillplan
Low SP 4 Days
2 - Novice Pilots
These skillplans let you dip your toes into our stratop doctrines. You'll need to complete our Novice Skillplan Core before starting the associated skillplans, as it ensures you can properly fit and work within the capabilities of each doctrine.
Novice Skillplan Core
73 days, 34 minutes, 20 seconds
Novice Skillplan Core EveMon File
Copy-Pasteable Skillplan
Novice Skillplan Core
Fuel Conservation IFuel Conservation IIFuel Conservation IIIFrequency Modulation IFrequency Modulation IIThermodynamics IThermodynamics IIThermodynamics IIIPower Grid Management VCPU Management VEnergy Grid Upgrades IIIEnergy Grid Upgrades IVShield Upgrades IIShield Upgrades IIIShield Upgrades IVShield Operation IShield Operation IIShield Operation IIIShield Operation IVShield Management IIShield Management IIIShield Management IVEM Shield Compensation IEM Shield Compensation IIEM Shield Compensation IIITactical Shield Manipulation IITactical Shield Manipulation IIITactical Shield Manipulation IVEvasive Maneuvering IVNavigation IVSignature Analysis IVLong Range Targeting IIILong Range Targeting IVGravimetric Sensor Compensation IGravimetric Sensor Compensation IIGravimetric Sensor Compensation IIILadar Sensor Compensation ILadar Sensor Compensation IILadar Sensor Compensation IIIJury Rigging IIJury Rigging IIIShield Rigging IShield Rigging IIShield Rigging IIICapacitor Management IVEnergy Pulse Weapons IEnergy Pulse Weapons IIEnergy Pulse Weapons IIINanite Operation INanite Operation IINanite Operation IIINanite Interfacing INanite Interfacing IINanite Interfacing IIIElectronic Warfare IVCloaking ICloaking IICloaking IIITarget Painting IIICapacitor Emission Systems ICapacitor Emission Systems IICapacitor Emission Systems IIIShield Emission Systems IShield Emission Systems IIShield Emission Systems IIIRepair Systems IRepair Systems IIRepair Systems IIIRepair Systems IVRemote Armor Repair Systems IRemote Armor Repair Systems IIRemote Armor Repair Systems IIIArmor Layering IArmor Layering IIArmor Layering IIIEM Armor Compensation IEM Armor Compensation IIEM Armor Compensation IIIExplosive Armor Compensation IExplosive Armor Compensation IIExplosive Armor Compensation IIIKinetic Armor Compensation IKinetic Armor Compensation IIKinetic Armor Compensation IIIThermal Armor Compensation IThermal Armor Compensation IIThermal Armor Compensation IIIBiology IBiology IIBiology IIICybernetics IICybernetics IIIAdvanced Weapon Upgrades IAdvanced Weapon Upgrades IIAdvanced Weapon Upgrades IIITarget Navigation Prediction IIIMissile Launcher Operation IVGuided Missile Precision IGuided Missile Precision IIGuided Missile Precision IIISurgical Strike IIITrajectory Analysis IIIRapid Firing IIIRapid Firing IVSharpshooter IIISharpshooter IVControlled Bursts IIIWarhead Upgrades IWarhead Upgrades IIWarhead Upgrades IIIRapid Launch IVDefender Missiles IDefender Missiles IIDefender Missiles IIIMissile Bombardment IVDrones VDrone Avionics IVAdvanced Drone Avionics IAdvanced Drone Avionics IIAdvanced Drone Avionics IIILight Drone Operation IVLight Drone Operation VAmarr Drone Specialization IAmarr Drone Specialization IIAmarr Drone Specialization IIIDrone Interfacing IDrone Interfacing IIDrone Interfacing IIIMedium Drone Operation IMedium Drone Operation IIMedium Drone Operation IIIHeavy Drone Operation IHeavy Drone Operation IIHeavy Drone Operation IIIDrone Sharpshooting IDrone Sharpshooting IIDrone Sharpshooting IIIDrone Durability III
DPS
Cyclone Fleet Issue Skillplans
Medium SP 66 Days
Jackdaw Skillplans
Medium SP 59 Days
Kikimora Skillplans
Medium SP 36 Days
Tornado Skillplans
Medium SP 34 Days
Osprey Navy Issue Skillplans
Medium SP 25 Days
Hurricane Skillplans
Low SP 16 Days
Vexor Skillplans
Low SP 11 Days
Tackle
Interdictor Skillplans
Medium SP 42 Days
Jaguar Skillplans
Medium SP 37 Days
Logistics
Deacon Skillplans
Medium SP 51 Days
Scalpel Skillplans
Medium SP 31 Days
Kirin Skillplans
Medium SP 22 Days
Augoror Skillplans
Low SP 12 Days
Exequror Skillplans
Low SP 12 Days
Osprey Skillplans
Low SP 2 Days
Links/Support
Link Battlecruiser Skillplans
Medium SP 42 Days
3 - Established Pilots
These skillplans encompass our mainline doctrines. To get started complete the Established Skillplan Core to ensure your core skills are up to par, then start training for individual ships.
Established Skillplan Core
239 days, 3 hours, 7 minutes, 34 seconds
Established Skillplan Core EveMon File
Copy-Pasteable Skillplan
Established Skillplan Core
Shield Upgrades VShield Operation VShield Management VTarget Management IVTarget Management VAdvanced Target Management IAdvanced Target Management IIAdvanced Target Management IIIGravimetric Sensor Compensation IVLong Range Targeting VLadar Sensor Compensation IVSignature Analysis VEvasive Maneuvering VNavigation VWarp Drive Operation IVWarp Drive Operation VMicro Jump Drive Operation IMicro Jump Drive Operation IIMicro Jump Drive Operation IIIFuel Conservation IVAcceleration Control IVAfterburner IVCapacitor Systems Operation VEnergy Grid Upgrades VNanite Interfacing IVNanite Operation IVShield Rigging IVTarget Painting IVPropulsion Jamming IIIPropulsion Jamming IVThermodynamics IVEnergy Pulse Weapons IVElectronics Upgrades IVMechanics VHull Upgrades VRemote Hull Repair Systems IRemote Hull Repair Systems IIRemote Hull Repair Systems IIIShield Emission Systems IVCapacitor Emission Systems IVBiology IVBiology VEM Shield Compensation IVRemote Armor Repair Systems IVEM Armor Compensation IVHigh Speed Maneuvering IVTrajectory Analysis IVSharpshooter VRapid Firing VMotion Prediction IVGunnery VControlled Bursts IVWeapon Upgrades VAdvanced Weapon Upgrades IVSpaceship Command IVSpaceship Command VMissile Launcher Operation VSurgical Strike IVMissile Projection IVTarget Navigation Prediction IVWarhead Upgrades IVAdvanced Drone Avionics IVDrone Durability IVDrone Interfacing IVDrone Navigation IIIDrone Navigation IVDrone Navigation VDrone Sharpshooting IVSentry Drone Interfacing ISentry Drone Interfacing IISentry Drone Interfacing III
DPS
QRF Loki (DPS) Skillplans
High SP 83 Days
Cerberus Skillplans
High SP 73 Days
Typhoon Fleet Issue Skillplans
High SP 68 Days
Eagle Skillplans
High SP 59 Days
Tackle
Lachesis Skillplans
High SP 72 Days
Huginn Skillplans
High SP 64 Days
Logistics
QRF Loki (Logi) Skillplans
High SP 124 Days
Oneiros Skillplans
High SP 66 Days
Guardian Skillplans
High SP 39 Days
Scimitar Skillplans
High SP 36 Days
Basilisk Skillplans
High SP 36 Days
Links/Support
Command Destroyer Skillplans
Medium SP 69 Days
4 - Experienced Pilots
These skillplans get you into doctrines and roles requiring a large amounts of SP, skill, and experience.
Experienced Skillplan Core
271 days, 16 hours, 43 minutes, 15 seconds
Experienced Skillplan Core EveMon File
Copy-Pasteable Skillplan
Experienced Skillplan Core
Fuel Conservation VAcceleration Control VAfterburner VShield Emission Systems VShield Compensation IShield Compensation IIShield Compensation IIIShield Compensation IVCapacitor Emission Systems VThermodynamics VEnergy Pulse Weapons VElectronics Upgrades VAdvanced Target Management IVArmor Layering IVRemote Armor Repair Systems VRemote Hull Repair Systems IVRepair Systems VThermal Armor Compensation IVKinetic Armor Compensation IVExplosive Armor Compensation IVResistance Phasing IResistance Phasing IIResistance Phasing IIIResistance Phasing IVCapacitor Management VSurgical Strike VTrajectory Analysis VMotion Prediction VControlled Bursts VAdvanced Weapon Upgrades VGuided Missile Precision IVLeadership ILeadership IILeadership IIILeadership IVLeadership VAmarr Drone Specialization IVSentry Drone Interfacing IVMedium Drone Operation IVMedium Drone Operation VHeavy Drone Operation IVDrone Sharpshooting VDrone Avionics V
DPS
Tempest Fleet Issue Skillplans
High SP 86 Days
Tackle
Hictor Skillplans
High SP 61 Days
Logistics
QRF Loki (Logi) Skillplans
High SP 78 Days
Links/Support
Command Ship Skillplans
High SP 113 Days
Strategic Cruiser Skillplans
High SP 110 Days
Capital Pilots
To be accepted to the cap group you must have the "Fresh Capital Alt Skillplan" completed, along with at least one of the ship-specific skillplan below.
These Skillplans cover our various capital doctrines. The initial Jump Drive and Spaceship Command skills can take awhile, but once those are done there's surprisingly little additional skills when coming from a well-skilled subcapital character to get started. You'll need about 600 Million ISK for these initial skillbooks, and from there you'll want to budget an additional 250 to 750 Million ISK depending on what kind of capital you want to get into.
Fresh Capital Alt Skillplan
237 days, 7 hours, 56 minutes, 19 seconds
Fresh Capital Alt Skillplan EveMon File
Copy-Pasteable Skillplan
Fresh Capital Alt Skillplan
Navigation IVNavigation VWarp Drive Operation IIIWarp Drive Operation IVWarp Drive Operation VScience VJump Drive Operation IJump Drive Operation IIJump Drive Operation IIIJump Drive Operation IVJump Drive Operation VJump Drive Calibration IJump Drive Calibration IIJump Drive Calibration IIIJump Drive Calibration IVJump Drive Calibration VJump Fuel Conservation IJump Fuel Conservation IIJump Fuel Conservation IIIJump Fuel Conservation IVPower Grid Management VCPU Management VEnergy Grid Upgrades IIEnergy Grid Upgrades IIIEnergy Grid Upgrades IVEnergy Grid Upgrades VElectronics Upgrades IVMechanics IVMechanics VHull Upgrades IVShield Management IIShield Management IIIShield Management IVTactical Shield Manipulation IITactical Shield Manipulation IIITactical Shield Manipulation IVNanite Operation INanite Operation IINanite Operation IIINanite Interfacing INanite Interfacing IINanite Interfacing IIIThermodynamics IThermodynamics IIThermodynamics IIIThermodynamics IVEnergy Pulse Weapons IEnergy Pulse Weapons IIEnergy Pulse Weapons IIICapacitor Emission Systems ICapacitor Emission Systems IICapacitor Emission Systems IIICapacitor Emission Systems IVCapacitor Management IVCapacitor Management VCapacitor Systems Operation IVCapacitor Systems Operation VJury Rigging IJury Rigging IIJury Rigging IIISignature Analysis IIISignature Analysis IVLong Range Targeting IIILong Range Targeting IVTarget Management IVTarget Management VAdvanced Target Management IAdvanced Target Management IIAdvanced Target Management IIICybernetics IICybernetics IIIBiology IBiology IIBiology IIIBiology IVSpaceship Command IVSpaceship Command VAdvanced Spaceship Command IAdvanced Spaceship Command IIAdvanced Spaceship Command IIIAdvanced Spaceship Command IVAdvanced Spaceship Command VCapital Ships ICapital Ships IICapital Ships IIICapital Ships IVAnchoring IAnchoring IIAnchoring III
Dreadnoughts
Phoenix Skillplans
High SP 123 Days
Naglfar Skillplans
High SP 122 Days
Revelation Skillplans
High SP 125 Days
Moros Skillplans
High SP 125 Days
Zirnitra Skillplans
High SP 171 Days
Force Auxiliaries
Lif Skillplans
High SP 203 Days
Minokawa Skillplans
High SP 203 Days
Ninazu Skillplans
High SP 205 Days
Apostle Skillplans
High SP 205 Days
Carriers
Chimera Skillplans
High SP 129 Days
Nidhoggur Skillplans
High SP 129 Days
Archon Skillplans
High SP 130 Days
Thanatos Skillplans
High SP 129 Days
Capital Industrial Ships
Specialized Alt Skillplans
The doctrine skillplans above are designed with Main Characters in mind, and as such are made to produce well-rounded characters rather than specialized ones. This approach though sacrifices efficiency, and is unsuitable for characters specialized to a single ship or role. With that in mind, the skillplans listed here can be used to bring a fresh character up to scratch for more specific purposes.
Cyno Alts
Cyno alts are incredibly useful for capital pilots, as their jump drives allow for far safer and quicker travel than using standard stargates.
Cyno Falcon Skillplan
The Falcon is currently the preferred cyno ship in Brave, for its superior tank and versatility compared to the other force recons.
Cyno Falcon Skillplan
105 days, 1 hour, 1 minute, 20 seconds
Copy-Pasteable Skillplan
Cyno Falcon Skillplan
Cloaking ICloaking IICloaking IIICloaking IVSignature Analysis IISignature Analysis IIISignature Analysis IVSignature Analysis VElectronics Upgrades IVElectronics Upgrades VHull Upgrades IVEnergy Grid Upgrades IIEnergy Grid Upgrades IIIEnergy Grid Upgrades IVShield Upgrades IIShield Upgrades IIIShield Upgrades IVTactical Shield Manipulation IITactical Shield Manipulation IIITactical Shield Manipulation IVCPU Management VCynosural Field Theory ICynosural Field Theory IICynosural Field Theory IIIElectronic Warfare IIElectronic Warfare IIIElectronic Warfare IVShield Management IIShield Management IIIShield Management IVShield Management VShield Operation IShield Operation IIShield Operation IIIShield Operation IVShield Operation VMechanics IVHigh Speed Maneuvering IIHigh Speed Maneuvering IIIAcceleration Control IAcceleration Control IIAcceleration Control IIICaldari Frigate ICaldari Frigate IICaldari Frigate IIICaldari Destroyer ICaldari Destroyer IICaldari Destroyer IIICaldari Cruiser ICaldari Cruiser IICaldari Cruiser IIICaldari Cruiser IVCaldari Cruiser VSpaceship Command IVSpaceship Command VRecon Ships IRecon Ships IIRecon Ships III
Cyno Rapier Skillplan
The Rapier loses out on tank when compared to the Falcon, however it exchanges this for a higher speed and a generous web bonus, allowing the ship to act in a web-utility role on top of being a cyno.
Cyno Rapier Skillplan
105 days, 22 minutes, 30 seconds
Copy-Pasteable Skillplan
Cyno Rapier Skillplan
Cloaking ICloaking IICloaking IIICloaking IVSignature Analysis IIISignature Analysis IVSignature Analysis VElectronics Upgrades IVElectronics Upgrades VHull Upgrades IVEnergy Grid Upgrades IIEnergy Grid Upgrades IIIEnergy Grid Upgrades IVShield Upgrades IIShield Upgrades IIIShield Upgrades IVTactical Shield Manipulation IITactical Shield Manipulation IIITactical Shield Manipulation IVCPU Management VCynosural Field Theory ICynosural Field Theory IICynosural Field Theory IIIElectronic Warfare IIElectronic Warfare IIIElectronic Warfare IVShield Operation IShield Operation IIShield Operation IIIShield Operation IVShield Operation VShield Management IIShield Management IIIShield Management IVShield Management VMechanics IVAcceleration Control IAcceleration Control IIAcceleration Control IIIHigh Speed Maneuvering IIHigh Speed Maneuvering IIIMinmatar Frigate IMinmatar Frigate IIMinmatar Frigate IIIMinmatar Destroyer IMinmatar Destroyer IIMinmatar Destroyer IIIMinmatar Cruiser IMinmatar Cruiser IIMinmatar Cruiser IIIMinmatar Cruiser IVMinmatar Cruiser VSpaceship Command IVSpaceship Command VRecon Ships IRecon Ships IIRecon Ships III
Interdictor Alts
Interdictors are among the used heavily utilized ships in Eve, being able to tackle entire fleets at will and providing other utility roles in a host of fleet comps.
Sabre Alt Skillplan
The Sabre follows the standard path of most Minmatar ships, sacrificing some tank for increased speed and maneuverability over the other interdictors. Conveniently these are also the traits that best improve a dictor's performance, and so the Sabre is our preferred ship of the class.
Sabre Alt Skillplan
71 days, 17 hours, 1 minute
Copy-Pasteable Skillplan
Sabre Alt Skillplan
Science VPower Grid Management VGraviton Physics IPropulsion Jamming IIPropulsion Jamming IIIPropulsion Jamming IVPropulsion Jamming VTactical Shield Manipulation IITactical Shield Manipulation IIITactical Shield Manipulation IVShield Upgrades IIShield Upgrades IIIShield Upgrades IVCloaking ICloaking IICloaking IIIShield Management IIShield Management IIIShield Management IVShield Operation IShield Operation IIShield Operation IIIShield Operation IVCPU Management VHull Upgrades IVAcceleration Control IAcceleration Control IIAcceleration Control IIIEvasive Maneuvering IIEvasive Maneuvering IIIEvasive Maneuvering IVMinmatar Frigate IMinmatar Frigate IIMinmatar Frigate IIIMinmatar Destroyer IMinmatar Destroyer IIMinmatar Destroyer IIIMinmatar Destroyer IVMinmatar Destroyer VSpaceship Command IVSpaceship Command VInterdictors IInterdictors IIInterdictors IIIInterdictors IV
Flycatcher Alt Skillplan
The Flycatcher is a bit less maneuverable than the Sabre, however its stats are still respectable and it gets some more tank out of the deal, still making it a solid interdictor.
Flycatcher Alt Skillplan
69 days, 18 hours, 10 minutes, 32 seconds
Copy-Pasteable Skillplan
Flycatcher Alt Skillplan
Science VPower Grid Management VGraviton Physics IPropulsion Jamming IIPropulsion Jamming IIIPropulsion Jamming IVPropulsion Jamming VHull Upgrades IVTactical Shield Manipulation IITactical Shield Manipulation IIITactical Shield Manipulation IVShield Upgrades IIShield Upgrades IIIShield Upgrades IVCloaking ICloaking IICloaking IIICPU Management VShield Management IIShield Management IIIShield Management IVShield Operation IShield Operation IIShield Operation IIIShield Operation IVEvasive Maneuvering IIEvasive Maneuvering IIIEvasive Maneuvering IVAcceleration Control IAcceleration Control IIAcceleration Control IIIHigh Speed Maneuvering IIHigh Speed Maneuvering IIICaldari Frigate ICaldari Frigate IICaldari Frigate IIICaldari Destroyer ICaldari Destroyer IICaldari Destroyer IIICaldari Destroyer IVCaldari Destroyer VSpaceship Command IVWeapon Upgrades IIIWeapon Upgrades IVInterdictors IInterdictors IIInterdictors IIIInterdictors IV
Scout/Travel Interceptor Alts
Insta-Warp Ceptor Alts have a ton of potential uses including traveling, scouting, tac burning, and even hauling. You can never have too many of these, and in fact even non-dedicated characters will almost certainly benefit from being able to fly one of these ships. These skillplans are keyed to specific fits which you can find on the Travel Interceptors page.
Scout Ares Skillplan
The Ares is the most versatile of the interceptors, with 2 potential utility mids and plenty of lows for tank and increased speed.
Scout Ares Skillplan
55 days, 10 hours, 28 minutes, 50 seconds
Copy-Pasteable Skillplan
Scout Ares Skillplan
Evasive Maneuvering IIEvasive Maneuvering IIIEvasive Maneuvering IVEvasive Maneuvering VHull Upgrades IVShield Upgrades IIShield Upgrades IIIShield Upgrades IVShield Upgrades VCloaking ICloaking IICloaking IIIPower Grid Management VCPU Management VShield Management IIShield Management IIITactical Shield Manipulation IITactical Shield Manipulation IIITactical Shield Manipulation IVWarp Drive Operation IIIWarp Drive Operation IVGallente Frigate IIGallente Frigate IIIGallente Frigate IVGallente Frigate VSpaceship Command IVInterceptors IInterceptors IIInterceptors III
Scout Malediction Skillplan
The Malediction retains the slot layout of the Ares, however it has slightly lower navigation stats which need to be compensated for through the fitting.
Scout Malediction Skillplan
45 days, 16 hours, 35 minutes, 50 seconds
Copy-Pasteable Skillplan
Scout Malediction Skillplan
Evasive Maneuvering IIEvasive Maneuvering IIIEvasive Maneuvering IVEvasive Maneuvering VHull Upgrades IVShield Upgrades IIShield Upgrades IIIShield Upgrades IVCloaking ICloaking IICloaking IIIShield Management IIShield Management IIITactical Shield Manipulation IITactical Shield Manipulation IIITactical Shield Manipulation IVCPU Management VWarp Drive Operation IIIWarp Drive Operation IVAmarr Frigate IAmarr Frigate IIAmarr Frigate IIIAmarr Frigate IVAmarr Frigate VSpaceship Command IVSpaceship Command VInterceptors IInterceptors IIInterceptors III
Scout Stiletto Skillplan
The Stiletto basically flips the slot layouts of the Ares and Malediction, with 4 mids and 3 lows. This gives it an extra utility mid to work with and still keeps you comfortably insta-warp. This ship also requires the lowest skills to effectively fly of all the interceptors.
Scout Stiletto Skillplan
43 days, 23 hours, 12 minutes, 10 seconds
Copy-Pasteable Skillplan
Scout Stiletto Skillplan
Evasive Maneuvering IIEvasive Maneuvering IIIEvasive Maneuvering IVEvasive Maneuvering VTactical Shield Manipulation IITactical Shield Manipulation IIITactical Shield Manipulation IVShield Upgrades IIShield Upgrades IIICloaking ICloaking IICloaking IIIHull Upgrades IVShield Management IIShield Management IIIWarp Drive Operation IIIWarp Drive Operation IVCPU Management VMinmatar Frigate IMinmatar Frigate IIMinmatar Frigate IIIMinmatar Frigate IVMinmatar Frigate VSpaceship Command IVSpaceship Command VInterceptors IInterceptors IIInterceptors III
Scout Crow Skillplan
The Crow is the only interceptor with only 2 lowslots. You do still get 4 midslots out of the deal, and you can technically still be insta-warp, but it's also the only interceptor in which you can't be insta-warp and have 2 hyperspatial rigs. In pretty much every stat you're better off going with one of the other ceptors over this one.
Scout Crow Skillplan
55 days, 10 hours, 45 minutes, 30 seconds
Copy-Pasteable Skillplan
Scout Crow Skillplan
Evasive Maneuvering IIEvasive Maneuvering IIIEvasive Maneuvering IVEvasive Maneuvering VTactical Shield Manipulation IITactical Shield Manipulation IIITactical Shield Manipulation IVShield Upgrades IIShield Upgrades IIIShield Upgrades IVShield Upgrades VCloaking ICloaking IICloaking IIIPower Grid Management VHull Upgrades IVShield Management IIShield Management IIIWarp Drive Operation IIIWarp Drive Operation IVCaldari Frigate ICaldari Frigate IICaldari Frigate IIICaldari Frigate IVCaldari Frigate VSpaceship Command IVSpaceship Command VInterceptors IInterceptors IIInterceptors III
For Skillplan Creators and Maintainers
If you'd like a skillplan you're working on to require a Skillplan Core, below are some resources that can help you with that:
Master File Containing All Official Skillplans and Resources
Core Skillplan Banners
These are the same banners used in the official ship skillplans. Simply click one of the panels to expand it.
Newbie
Skillplan Core Requirement
To begin training, you must have up to and including the Two Week Starter Plan completed.
<callout type="primary" title="Skillplan Core Requirement">**To begin training, you must have up to and including the [[public:alliance:military:skillplans:start#newbies|Two Week Starter Plan]] completed.**</callout>
Novice
Skillplan Core Requirement
To begin training, you must have up to and including the Novice Skillplan Core completed.
<callout type="success" title="Skillplan Core Requirement">**To begin training, you must have up to and including the [[public:alliance:military:skillplans:start#novice_pilots|Novice Skillplan Core]] completed.**</callout>
Established
Skillplan Core Requirement
To begin training, you must have up to and including the Established Skillplan Core completed.
<callout type="warning" title="Skillplan Core Requirement">**To begin training, you must have up to and including the [[public:alliance:military:skillplans:start#established_pilots|Established Skillplan Core]] completed.**</callout>
Experienced
Skillplan Core Requirement
To begin training, you must have up to and including the Experienced Skillplan Core completed.
<callout type="danger" title="Skillplan Core Requirement">**To begin training, you must have up to and including the [[public:alliance:military:skillplans:start#experienced_pilots|Experienced Skillplan Core]] completed.**</callout>
Capital
Skillplan Core Requirement
To begin training, you must have the Fresh Capital Alt Skillplan completed.
<callout color="slateblue" title="Skillplan Core Requirement">**To begin training, you must have the [[public:alliance:military:skillplans:start#capital_pilots|Fresh Capital Alt Skillplan]] completed.**</callout>
Character XML Files
These files contain sample characters with the skills expected after each skillplan core is completed. These files can be imported into both Pyfa and EveMon to assist you in working on skillplans.
After Established Skillplan Core