Items - Adding a "X2" projectile multiplier on the item cards for items that shoot more than one projectile (2024)

J Bame

Terrarian
  • Yesterday at 2:16 PM
  • #41

Dapling said:

What would the labeling for rainbow gun be then? It makes many projectiles but they all act as one in practice. I don’t really see the difference between that and say, blood thorn.

Blood thorn creates 5 thorns, so it says x5 in the tooltip (terrible example by the way, it does have local)

Rainbow Gun shoots 10000 rainbow projectiles, but functionally it's one big rainbow, so it doesnt get any changes.

If the weapon shoots multiple projectiles, then the tooltip says the weapon shoots multiple projectiles. "Projectiles" as in, the things shot out of the weapon, not what has a ProjectileID internally. You can complain about Static/Global later.

Dapling

Duke Fishron
  • Yesterday at 2:20 PM
  • #42

J Bame said:

terrible example by the way, it does have local)

Oh I’m stupid.

J Bame said:

If the weapon shoots multiple projectiles, then the tooltip says the weapon shoots multiple projectiles. "Projectiles" as in, the things shot out of the weapon, not what has a ProjectileID internally. You can complain about Static/Global later

it wasn’t a matter of wanting to complain about them, more that the amount of projectiles isn’t particularly useful information for them due to many of their projectiles not actively dealing damage in practice. Optic staff for example is basically all the retinazer minions + a single spazmatism on single targets.

J Bame

Terrarian
  • Yesterday at 2:41 PM
  • #43

Dapling said:

more that the amount of projectiles isn’t particularly useful information for them due to many of their projectiles not actively dealing damage in practice.

with that same logic something like displaying the exact Use Time wouldn't be useful due to some weapons hitting multiple times, or listing base damage isn't useful because some weapons have subprojectiles that deal different damage (not even to mention cases like Nail Gun that never actually deal their listed base damage)

If you want to show projectile count then you need to show projectile count. Last time we had arbitrarily "more useful" tooltips we ended up with Lightning Aura showing 5 times more damage than it actually deal.

Dapling

Duke Fishron
  • Yesterday at 2:50 PM
  • #44

J Bame said:

with that same logic something like displaying the exact Use Time wouldn't be useful due to some weapons hitting multiple times, or listing base damage isn't useful because some weapons have subprojectiles that deal different damage (not even to mention cases like Nail Gun that never actually deal their listed base damage)

If you want to show projectile count then you need to show projectile count. Last time we had arbitrarily "more useful" tooltips we ended up with Lightning Aura showing 5 times more damage than it actually deal.

Agreed, though I still think this would be easy to implement with that in mind.

R

random terraria fan

Terrarian
  • Yesterday at 9:29 PM
  • #45

Dapling said:

Flairon’s projectiles are based on the amount of time the main projectile is out which means that its secondary projectiles cannot be quantified and is therefore not applicable.

ok kinda only technically correct but fine

Dapling said:

  • Sky dragon’s fury’s projectiles use global iframes so they basically function as 1 large projectile.
  • The bee’s knees shoots one main projectile and then the resulting bees use global iframes so only 1 bee can be hitting the same enemy at a time. The bees are basically one projectile. This goes for all bee weapons.
  • Celebration uses global iframes.
  • Beenades use global iframes.

Dapling said:

  • Bee gun uses global iframes.

Dapling said:

Stynger uses global iframes.

Dapling said:

Wasp gun uses global iframes.

Dapling said:

Blood thorn uses global iframes.

i frames as in frames of invincibillity that happen when you get hurt? thats not a good reason to not count it it still does multiple times the damage just not to the same thing also i thought all weapons did this

Dapling said:

Life drain uses global iframes. Even if it didn’t, it just makes a large invisible projectile at your cursor and as a result doesn’t even fire multiple.

it can shoot multiple beams idk the tecnical side but it clearly is shooting multiple lazers functionaly

Dapling said:

Roman candle does not exist.

ok fair

Dapling said:

Rainbow Gun uses Static iframes which means it’s basically all one big projectile.

ok fine but this is only becos its more pircing then multishot

Dapling said:

Crystal storm does not fire multiple projectiles per use and its projectiles have no special properties. Idk why you listed it.

ok fine you might be right i couldnt tell if it was shooting more then one per use

Dapling said:

Medusa head directly damages all nearby enemies and as a result doesn’t actually use projectiles in any kind of conventional way. Not applicable.

it shoots multiple shots but i suppose it could be a special case since its hard to deffine

Dapling said:

Optic Staff hits infinite times per use (it’s a summon weapon) and as a result is not applicable. Half of the minions use static iframes too and as a result you aren’t getting a full 2 minions worth of power from every summon.

there are still 2 minions

Dapling said:

  • Stardust dragon staff is a summon weapon.
  • Houndius shootius is a summon weapon.
  • Rainbow crystal staff is a summon weapon.

i dont think you should discount things just becos they are summon it would be kind of like not stating terra blade can do damage from a range just becos its maylay

Coleyohley

Terrarian
  • Yesterday at 11:21 PM
  • #46

Something like this would call out how horrific the iframe issues are on many weapons, something that I wholeheartedly support but would never get added officially.

Dapling

Duke Fishron
  • Today at 1:26 AM
  • #47

random terraria fan said:

i frames as in frames of invincibillity that happen when you get hurt? thats not a good reason to not count it it still does multiple times the damage just not to the same thing also i thought all weapons did this

No, piercing weapons give iframes to enemies and as a result do not hit as often as you would think. Check the wiki page on invincibility frames for more information.

random terraria fan said:

it can shoot multiple beams idk the tecnical side but it clearly is shooting multiple lazers functionaly

…what? The particles are purely visual. There’s only one projectile which can hit infinite amounts of enemies. It much like medusa head would need a X∞ if you added a multiplier to its tooltip.

random terraria fan said:

i dont think you should discount things just becos they are summon it would be kind of like not stating terra blade can do damage from a range just becos its maylay

That’s not comparable to what I’m doing at all. Again, summon weapons do damage infinite times per use. You would have to add a X∞ to the tooltip which simply is not helpful. 2x infinity is still infinity, which means optic staff would be the same.

Last edited:

R

random terraria fan

Terrarian
  • Today at 2:20 AM
  • #48

ok i read it and to be clear i meant enemy's altho i dident know specifics

Dapling said:

…what? The particles are purely visual. There’s only one projectile which can hit infinite amounts of enemies. It much like medusa head would need a X∞ if you added a multiplier to its tooltip.

if you are talking about life drain ok fine thats actualy a good idea anything that can hit infinite in the same attack without piercing gets X∞ this would include madusa head and probably others

Dapling said:

That’s not comparable to what I’m doing at all. Again, summon weapons do damage infinite times per use. You would have to add a X∞ to the tooltip which simply is not helpful. 2x infinity is still infinity, which means optic staff would be the same.

alright fair but im not talking about per use im talking about attack the optic has 2 minions and each has one attack so that's 2 with the same damage(i think) so X2 and same with the others now

also does the fact that you have no more mean you agree with the rest? also i looked at the shootis closer and it turns out on the wiki it only shows close up i had to slow it down but it shoots sparks and a projectile so if the sparks do no damage it may not apply

Dapling

Duke Fishron
  • Today at 2:56 AM
  • #49

random terraria fan said:

also does the fact that you have no more mean you agree with the rest?

yes. But again you would only be adding 2-4 characters to each tooltip which takes an extremely short amount of time per item

R

random terraria fan

Terrarian
  • Today at 3:09 AM
  • #50

yes i know i suggested it earlyer

random terraria fan said:

just get all the multi weapons damage changed there really arnt that many

so do you have any arguments agenst my last post?

Benry Gaming #FixTF2

Retinazer
  • Today at 4:26 AM
  • #51

Big Sammich said:

My question is, why? Isn't this information you'll get by just using the weapon? It's not as though the number of shots is some kind of secret stat or anything.

Because for example, 15 damage may be a little confusing. I know that when I first played I thought that the damage was the combined damage if the bullets. I'm sure many others have thought that too. But with this added, it would be clear. This would also just look cool and be a more honest description of the damage

Dapling

Duke Fishron
  • Today at 4:39 AM
  • #52

random terraria fan said:

yes i know i suggested it earlyer

so do you have any arguments agenst my last post?

not sure what I need to argue with if you already agree

R

random terraria fan

Terrarian
  • Today at 5:19 AM
  • #53

you where saying that its pointless to add this idea also that some weapons wherent multishot

Dapling

Duke Fishron
  • Today at 7:25 AM
  • #54

random terraria fan said:

you where saying that its pointless to add this idea also that some weapons wherent multishot

No I was saying it was easy to add and should be added.

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Items - Adding a "X2" projectile multiplier on the item cards for items that shoot more than one projectile (2024)
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